Run assaultcube on unity3d
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More info See in Glossary language semantics, see Platform-specific rendering differences. If the default API isn’t supported by the specific platform, Unity uses the next API in the Auto Graphics API list.įor information on how graphics rendering behaves between the platforms and Shader A program that runs on the GPU. The graphics API at the top of the Auto Graphics API list is the default API. Adding OpenGLCore to the Graphics APIs for Windows list
RUN ASSAULTCUBE ON UNITY3D PLUS
To override the default graphics APIs and use an alternate graphics API for the Editor and Player, uncheck the relevant Auto Graphics API, click the plus (+) button and choose the graphics API from the drop-down menu. So, for example, to see how your application runs on OpenGL in the Editor, move OpenGLCore to the top of the list and the Editor switches to use OpenGL rendering. When Auto Graphics API for a platform is not checked, the Editor uses the first API in the list. When Auto Graphics API for a platform is checked, the Player build includes a set of built-in graphics APIs and uses the appropriate one at run time to produce a best case scenario. Navigate to Other Settings and make sure Auto Graphics API is checked: Using the default graphics APIs
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Open the Player settings (menu: Edit > Project Settings, then select the Player category). Unity uses a built-in set of graphics APIs, or the graphics APIs that you select in the Editor. Unity supports DirectX, Metal, OpenGL, and Vulkan graphics APIs, depending on the availability of the API on a particular platform.